TheLab Minigame 1.18a [提交至百度][查看百度是否已收录此帖]

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2023-2-12 15:29:42
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TheLab Minigame 1.18a

TheLab 小游戏 1.18a
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TheLaboratory是我们当地的科学专家Zuk博士运营的游戏!他需要你的帮助!Zuk 一直致力于许多令人兴奋的新发明,但它们都未经测试。你适合这份工作吗?

» Zuk 博士
» 重量轻且易于使用!
» 无依赖性
» Texturepack 声音
» 100% 可翻译
» 不闪烁计分板
» 易于设置
» MultiArena 支持
» BungeeCord 支持
» MySQL 统计信息
» 旋转系统
» ActionBar 和标题
» 14 个微型游戏:
■ DODGE BALL
■ ELECTRIC FLOOR
■ GOLD RUSH
■ CRAZY_PAINTS
■气球爆破
■ SNOWMAN
■ SPLEGG
■ FIGHT
■ WHACKAMOB
■ BOATWARS
■ PIG RACING
■ ROCKET RACE
■ BREAKING BLOCKS
■ CATASTROPHIC


MiniGame Overview 的最新完整版本




在以下服务器上制作的视频:
Ram:400 MB
CPU:Intel Pentium 2.8 ghz 双核


代码:
Code (Text)layer: - None  /tl join <id>  /tl leaveAdmin: - tl.admin  /tl create <id> <min>  /tl delete <id>  /tl addexperiment <id> <EXPERIMENT_NAME>List of Experiments:- DODGE_BALL- ELECTRIC_FLOOR- GOLD_RUSH- CRAZY_PAINTS- BALLOON_POP- SNOWMAN- SPLEGG- FIGHT- WHACKAMOB- BOATWARS- PIG_RACING- BREAKING_BLOCKS- ROCKET_RACE- CATASTROPHIC


教程
代码:
Code (Text):1. Create a SETUP using: /tl create <id> <min>2. Follow the setup in-game3. Add experiments using: /tl addexperiment <id> <Experiment_Name>4.a. Create a sign    [TheLab]      <ID>b. Enable BungeeCord mode5. Put this link https://raw.githubusercontent.co ... /master/LabPack.zip in server.proprietes section resource-pack.6. And that's it, congratulations!Code (Text):   import ro.Fr33styler.TheLab.Api.GameEndEvent;   import ro.Fr33styler.TheLab.Api.GameJoinEvent;   import ro.Fr33styler.TheLab.Api.GameLeaveEvent;   @EventHandler    public void onJoin(GameJoinEvent e) {        Player p = e.getPlayer();    }    @EventHandler    public void onEnd(GameEndEvent e) {        List<layer> players = e.getPlayers();        Player[] top = e.getTop();    }    @EventHandler    public void onLeave(GameLeaveEvent e) {        Player p = e.getPlayer();    }

应用程序接口
代码:
import ro.Fr33styler.TheLab.Api.GameEndEvent;  import ro.Fr33styler.TheLab.Api.GameJoinEvent;  import ro.Fr33styler.TheLab.Api.GameLeaveEvent;  @EventHandler   public void onJoin(GameJoinEvent e) {       Player p = e.getPlayer();   }   @EventHandler   public void onEnd(GameEndEvent e) {       List<layer> players = e.getPlayers();       Player[] top = e.getTop();   }   @EventHandler   public void onLeave(GameLeaveEvent e) {       Player p = e.getPlayer();   }




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